Our three custom-built puzzle rooms are like no other escape room in Richmond. The professionally designed, incredibly detailed rooms immerse you in the story to create an experience you and your group will never forget.

If this is your first time trying an escape room, or if you have kids in your group, we suggest beginning with Speakeasy. If you want a more complex challenge, try Sherlock Holmes, INNOCENT! or our toughest room, the Great Art Caper.


The River City is shaken by two ghastly murders….You were just passing through town, having a few drinks at the local bar and someone picks a fight…no big deal, but this time is different. You’re in custody, accused of those murders! You’re booked into the local jail when the police are called away..You have an hour to prove your innocence and escape before its too late… Players 2-8
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newsherlock1Sherlock Holmes and the case of Lord Byron’s Murder

Scotland Yard has brought you an intriguing case. Eccentric Lord Byron had a feeling his days were numbered, and now he has been found dead under suspicious circumstances. A will that benefits a distant cousin has been found, but his nephew claims it was forged. In his home, Lord Byron has left clues on where to find the original will and how to identify his killer. The judge will execute the forged will in one hour unless you can locate the original. Help the nephew by finding the original will before the greedy cousin claims the estate! Players 2-10


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speak-easy-e1458734510968Speakeasy —The Greedy Barkeep

You are the owners of a speakeasy in the roaring 1920s. Your employees are disgruntled because you’ve been raking in the cash and not sharing it with them. They decide to set a trap for you by locking you in the illegal bar and calling the police. You have 60 minutes to escape the bar before the cops raid the joint and you go to jail. Players 2-12


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artists-secret-e1458734536687The Great Art Caper

You are professional art thieves, and an art gallery nearby has acquired a rare painting worth millions. You’ve studied the security system of the gallery and know the schedule of the security guard. You phone the guard and make him believe that there is trouble at his house and he needs to get home right away. The guard closes the gallery and puts a “back in an hour” sign on the door. You have 60 minutes to steal the painting from the gallery and get out of there before the security guard returns. Players 2-10


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